Desk notes

Longer arguments behind the list.

Three substantial reads on design focus, evidence, and matching a mobile game to the session you actually want.

Official Duet gameplay preview
Design criticism · 9 min read

Why one clear verb can carry an entire game

Duet and Zip Zap show how constraint can create identity. We examine readable rules, expressive feedback, and why “more systems” is not the same as more depth.

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Official Mr Bullet ricochet puzzle preview
Editorial method · 10 min read

Ratings are evidence, not a ranking

Review averages and download bands matter, but they answer narrower questions than many lists admit. Here is how to use store data without letting it write the verdict.

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Official Peggle Blast colorful peg board preview
Choosing guide · 9 min read

Precision, puzzle, or spectacle?

A practical comparison of all five ranked games by attention, session length, feedback style, price model, and the confidence supported by current evidence.

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